Jan/Feb - Dae - Noob
I will be doing a character at low poly, I am not to sure about texturing as Maya is pretty new to me, any way I will post the concept later tonight and a few updates as well.
Dae:D |
here it is
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he is a palladin
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and here is
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my progress so far
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Looks cool so far. :)
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almost done I think
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this one is triangulated and is sitting at 2154 faces.
Dae |
Looks good dude.
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blocky
How can I smooth it out so it is not so blocky.
Dae |
If you want to maintain the number of polys, you'd want to soften the edges. Edit Polygons > Normals > Soften/Harden Edge.
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thx Mike
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Looking good :)
What is the diffrence between harden/sodten edges? |
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how do get a uv snapshot of everything, all i am getting is the top right quarter.
Dae |
the difference
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is this
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instead of having a hard blocky model, you get a smooth looking one.
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You have to arrange your UVs in the top right corner.
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okie dokie
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