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-   -   Boiler room (https://simplymaya.com/forum/showthread.php?t=27364)

Maurits Pfaff 02-09-2007 04:30 AM

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bendingiscool 02-09-2007 05:00 AM

wow! really nice textures and lighting on that, the muddy, grubby look is very cool

Chris

Lt Jim 03-09-2007 10:24 PM

I REALLY like it! Lots of filthy pipes, a rusty locker, nice texture on the walls, &c! One thing however......where's the boiler??! :-)

Great job!!

Maurits Pfaff 04-09-2007 04:44 PM

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anasasis 05-09-2007 02:12 PM

nice job that looks great 10 points for the lighting though your really have excelled there

MattTheMan 08-09-2007 07:18 PM

Looks really good, only thing I can comment on is the repeating pipe texture. Other than that, good job!

Some Guy 09-09-2007 08:01 AM

Looks good,
The pipe texture seems a bit bright and is distracting from the rest of the scene. Other than that its great :)

marlonjohn 10-09-2007 02:27 PM

Great work on the textures ... i wish i could do something like that,

gubar 10-09-2007 05:34 PM

Love the textures, and all the rest really.

Wondered, when you model a bend in a pipe like that, how do you so it? Is it extruded or wedged, or do you use a deformer?

Anyway, great render.

cheers,

gubar.

Maurits Pfaff 10-09-2007 06:11 PM

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Phrosting 14-09-2007 10:39 AM

is that in maya or did u take a photo of an actual boiler room? Very nice my friend

LauriePriest 03-10-2007 08:11 AM

Not a bad try at all.
Modelling is excellent, cant see any tesselation problems, the detail is all there nicely but there are a few things that could make this nice image more appealing:

It needs a little more sense of depth and darkness, try an ambient occlusoin pass along with some more detailed diffuse and specular map corrosponding with the rust nicely.

Differenciate the textures a little more the floor and walls feel a little simmilar, get some reds into the rust and some muddy and dull cracks into the walls, damp into the celing.
Other things that would help is volumetric lighting an maybe bring some of the details closer to foreground, it seems a little flat and exclusively mid-ground.


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