Simple script for you all....
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To get this section rolling again, I wrote this SIMPLE script just now...
It just performs the initial first steps of starting the process of creating a simple instanced-poly-sphere-based modeling method. /*START SCRIPT '' (C) 2002 Izzy of Ragecgi.com '' '' TITLE: "RagePolyChar.mel" '' '' What it does: '' Creates a start for a simple poly sphere character process. '' '' USAGE: '' Source the script from the script editor, then type: '' "RagePolyChar" into the command line, and if you want, '' select that text, and MiddleMouseDrag it to your chosen shelf '' to make a shelf button to use it anytime:) '' '' How it works: '' It creates a basic poly sphere, then delete's half of it. '' Then I instance the other half. '' The script then turns on smoothShaded & Xray made for your perspective viewport, '' it selects the original half, and sets the selection mask to '' face component selection mode, and zooms in on it. '' '' */ global proc RagePolyChar() { //create a new instanced half poly sphere by Izzy as a mel study polySphere -r 1 -sx 8 -sy 10 -ax 0 1 0 -tx 1 -ch 1; // Result: pSphere1 polySphere1 // select -r pSphere1.f[1:4] pSphere1.f[9:12] pSphere1.f[17:20] pSphere1.f[25:28] pSphere1.f[33:36] pSphere1.f[41:44] pSphere1.f[49:52] pSphere1.f[57:60] pSphere1.f[65:68] pSphere1.f[73:76] ; delete; //select the sphere half and instance it in negitaveX select -r pSphere1 ; instance; scale -r -1 1 1; // Result: pSphere2 // //make viewport Xray mode modelEditor -edit -displayAppearance smoothShaded -activeOnly false modelPanel4; modelEditor -e -xray 1 modelPanel4; select -cl ; select -r pSphere1 ; //change the original sphere to face selection mode and zoom into it. changeSelectMode -component; hilite pSphere1 ; autoUpdateAttrEd; updateSelectionModeIcons; setComponentPickMask "Facet" true; updateObjectSelectionMasks; updateComponentSelectionMasks; FrameSelected; fitPanel -selected; } //END SCRIPT Download it here: |
Any questions, or requests would be helpfull!
If the sphere is wrong, or if it would be better to start modeling with different span counts etc, lemme know, and I'll update it asap:) |
Nice one Izzy, I'll give it a try tonight or tommorrow :)
Darkon |
Thanks!
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Damn, you beat me to starting a new thread. I was just about to do the same thing. Oh well. :P
Here's my first contribution to this thread. A couple of simple scripts that work best when mapped to hotkeys: Code:
/* Code:
/* http://www.dannyngan.com/maya/mel/to...rameShaded.mel http://www.dannyngan.com/maya/mel/toggleXray.mel |
NICE!!!!!
Thanks man!!! These will come in HANDY for my hovership model I'm doing as we speak:) |
what does the script do?
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'' It creates a basic poly sphere, then delete's half of it.
'' Then it instances the other half. '' The script then turns on smoothShaded & Xray made for your perspective viewport, '' it selects the original half, and sets the selection mask to '' face component selection mode, and zooms in on it. |
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