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FairyFire 14-05-2009 12:49 PM

Need help with 2 questions
 
Hi everyone.
Im trying to make a model that I can send in with my portfolio of my art to a school, so I amvery new to maya and this is my first attempt of a character.

I have come across a weird thing that should be easy to fix :)
See the img and you see that the vertex are allways highlighted purpole. I must have hit a key or something to activate it. How do I deactivate it?
http://img524.imageshack.us/img524/314/toplogy.jpg



Im also wondering is there a way I could hide the vertex and lines in the back of my char when I am modeling in the front. Some times I think its hard to tell wich lines are in front and in the back in the front/side view.


Im very thankfull for any help.

shadowspy 14-05-2009 02:48 PM

You can select the mode by holding the RMB on the mesh. You are in vertex mode. By pressing space you can switch to different views

EDIT: pressing numbers on your keyboard also switches render mode.

4 - wireframe
5 - shaded
6 - with textures

Hope this helps!

FairyFire 14-05-2009 02:52 PM

Thanks. sry will post another picture to describe better :) Its that the vertex is allways shown.

examaple: I am now in object mode not vertex mode.
http://img223.imageshack.us/img223/5492/97272027.jpg

FairyFire 14-05-2009 04:34 PM

Ok I figured out the second Q after a while of googeling that its called backface culling. How do I activate this on Maya 2009?

Gen 14-05-2009 04:34 PM

Go to Display>Polygons>Vertices.

Backface culling is also under the polygon display I mentioned above, probably be a good idea to assign a hotkey to that.

FairyFire 14-05-2009 04:35 PM

Quote:

Originally posted by GecT
Go to Display>Polygons>Vertices.
thanks :D

And backface culling is

Display>Polygons>costum poligon display.

Thanks both of you for the fast help.

Gen 14-05-2009 04:45 PM

Your welcome, and yeah its there too but its also at the top of the poly display menu which is faster to access :X

FairyFire 14-05-2009 04:47 PM

Quote:

Originally posted by GecT
Your welcome, and yeah its there too but its also at the top of the poly display menu which is faster to access :X
Nothing seems to happen when I press that button.

Is there away one can asign Backface culling to only certain camera views. like the side and front view, And keep it as it is in the perspective view?

gubar 14-05-2009 06:28 PM

backface culling has always been a bit flaky in maya I think (as in not working sometimes).

Since you're using 2009, in the tool settings for, check camera based selection and try that.

Hope it helps

gubar

3ddon 20-05-2009 10:13 PM

:confused:
hmmmmm.........
backface culling always annoying me..........itz not working plz help.........i'm d beginner


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