homeless war veteran
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another game model this time an organic character,
heres the the high poly sculpt, mind you it's not finished and still has alot of work, |
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just in case you guys were wondering heres the base mesh
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alright jali. Nice work man. But not as solid as your hard surface models yet, I dont think. Are you going to colour him?
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gonna put this in my showreel so, i'm gonna put alot of effort into it, and yes i do intend on texturing it, |
cool. im interested to see how he comes along, both in colour and sculpting, how u go between maya and z, and how that hair turns out. i never added hair to the couple of characters i made. if it looks good, i might have to ask you for pointers! have u built the base human from scratch?
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wi'll post more updates later today, |
another thing which strikes me about this jali, is that you havnt given him many accessories. the first kind of game character i made was quite sparse and i found it left a hell of alot of ground to be covered with folds and creases. for the second character i made sure to add more in maya before going to z. but i wasnt really working with any poly limit in mind. have you set yourself a limit?
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some small updates
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shirt, assests still need work, but getting there slowly
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keep up..watching this one.. :p
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update,
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As a war veteran I think the hand need some more work...it looks too skinny for a person, who has been through war....
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gettin there... good try. whered his hips go?
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anyway tweeked the trousers abit, given the right side some fabric over hang, and some stiching detail |
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