toon shader render
1 Attachment(s)
Please speak freely.
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are you watching me or am I watching you?? rendered in?? Maya?
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not sure the fake dof is working for me. try using maya dof or rendering a depth pass.
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I would say don't blur the wall at all, only the balloons further back; it just gives the impression of a low-quality render.
I like everything else, though, and think it would be quite nifty if changed in the way I mentioned! |
thanks for the comments folks!
@ Bullet, yes.. render in maya.. using Toon shaders and Maya Software. Which is what I am restricted to only in this render. @ Hammer.Horror As for Maya DoF which else is there to use besides the one of the Camera settings? the only Depth of Field settings I can find are under my Main_Render_Cam.. will be happy to try it another way if I knew how |
create a depth pass and use a compositing program to blur it correctly.
you can create a depth pass by projecting a black and white ramp from the camera (this is also quite good for fog) if you dont have a comp program then use maya dof i guess. but it works better than guessing in photoshop. |
Ahh yeah.. you're right that would turn out better probably with toon shaders..
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