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Ataraxy 10-11-2010 06:17 AM

toon shader render
 
1 Attachment(s)
Please speak freely.

bullet1968 10-11-2010 08:46 AM

are you watching me or am I watching you?? rendered in?? Maya?

honestdom 10-11-2010 10:36 AM

not sure the fake dof is working for me. try using maya dof or rendering a depth pass.

Joopson 10-11-2010 12:26 PM

I would say don't blur the wall at all, only the balloons further back; it just gives the impression of a low-quality render.
I like everything else, though, and think it would be quite nifty if changed in the way I mentioned!

Ataraxy 10-11-2010 06:43 PM

thanks for the comments folks!

@ Bullet, yes.. render in maya.. using Toon shaders and Maya Software. Which is what I am restricted to only in this render.


@ Hammer.Horror As for Maya DoF which else is there to use besides the one of the Camera settings?

the only Depth of Field settings I can find are under my Main_Render_Cam..


will be happy to try it another way if I knew how

honestdom 10-11-2010 10:00 PM

create a depth pass and use a compositing program to blur it correctly.
you can create a depth pass by projecting a black and white ramp from the camera (this is also quite good for fog)
if you dont have a comp program then use maya dof i guess. but it works better than guessing in photoshop.

Ataraxy 11-11-2010 06:19 PM

Ahh yeah.. you're right that would turn out better probably with toon shaders..


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