Polys Facing Wrong Way
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When I create polys in the side view, the shaded face is always facing away from me. That's no big deal, when making a simple plane. I can just rotate the plane 180 degrees. However, it is also doing it when I extrude from edge. I'm making a car fender, using extrude from edge from a poly plane that I rotated in the right orientation, and then used a nurb semicurve to guide the extrusion. However, the shape of the fender is perfect, however the shaded faces are facing 180 degrees in the wrong direction (see pics). I tried resetting everything, but . . . no result. I'm sure I jus have some setting wrong.
Thanks. |
Perspective View
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Here it is in perspective view, and you can see that the shaded faces are indeed 180 degrees in the wrong direction.
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first be sure that you turn off Double-sided in the object's render attributes. Then select the faces which are facing the wrong way, and go to edit polygons->normals->reverse
That'll switch the normal the correct direction and should fix your problem. |
Good advice
Thanks!
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