Cell Modelling
Hello, people. Here are my two questions:
What technique do you suggest for me to model a cell with long processes (like "arms")? Something as such: http://www.maxon.net/pages/gallery/pix/neuron.jpg And how do I get a fluid-like figure, as this one: http://www.creationscience.com/onlin...macrophage.jpg (I know this is an electronic microscope based picture, but still, how can I get this with Maya?) Thank you already, and excuse me if I'm aiming a bit over the fence. |
Uhm... sphere with tubes coming out of it... boolean them all together (2 at a time because else the boolean command goes bonkers) Smooth them up, bevel the edges.
Once you got the basic form of the phage (in spite of the edges looking rough) -- run the smooth command a couple of times. Then once you completely believe that you can possibly have no more polygons... displacement map using a noise shader and convert to polygons. There you go, exactly like the neuron cell picture. ... you're on your own for the procedural shader used to material it though. Note: You'll end up with a **lot of polygons**. |
All times are GMT. The time now is 08:38 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018