Rotating IK Handle Manipulators
I need to animate a badly rigged character, as soon as I rotate the direction he moves, the IK's stay in the original direction, is there a way to automatically rotate the IK's so they move in the same direction as the character?
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parent the ik to the heirarchy.
preferably above the shoulder joint, like the clavicle. you would not want to parent it to a joint that is being evaluated by the ik itself, i.e. shoulder or elbow. |
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