NURBS merge vertices equivalent
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Hi
I've starting modeling a character using NURBS and starting with a primitive cylinder. I've started fleshing out my characters body but I stuck with two holes at either end. Basically I looking for a way to merge the vertices so there aren't holes anymore. I know how to do it with polygons but with NURBS it's a mystery any help would be great Cheers |
There is no way per say to merge the cv's of NURBS patch together.
You have to understand that a nurbs surface is a 4 sided patch and even though you have a primitve that is a cylinder it is still made up from a 4 side patch curving around to take the shape of a tube which is why you always have an open edge on the tube , so the best you can do is scale the cv's so they are close together but it can't be merged. You can however join two patches together to make a single larger patch but you still have to get your head around that whatever shape it is, it will still only have 4 sides ( U and V directions ). |
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