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crazycatz 29-11-2004 09:26 PM

nurbs render problem
 
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hello,
i have just a small problem with my nurbs character when i render it. i converted it to nurbs from a sub-D model so i can add fur to it later on, but when i render it right now, without fur, you can see little seams between some of the nurbs patches like in the picture. will these go away when o add fur to my character, or how can i get rid of them? also, when i move the skeleton thats attached to the character, some seams get very big and noticable. i haven't weighted the skin yet, so will that help get rid of some of the seams? thanks!

mtmckinley 29-11-2004 10:43 PM

Make sure Advanced Tessellation is on and play with the subdivision settings there.

More explicit instructions here: http://forum.simplymaya.com/showthre...d+Tessellation

crazycatz 29-11-2004 10:54 PM

awesome thanks! i'll let you know how it goes!

crazycatz 30-11-2004 12:20 AM

alright, i did that to all the nurbs patches, and not when i go to batch render, in the status line it says result: rendering and it just stays there. nothing else happens, and i left it for awhile. i then tried to cancel it by going to cancel batch render and it says result: unable to cancel the current render. is it just taking forever to render because theres so many nurbs patches? theres alot... like 700, maybe more.... it didnt take this long before i changed those settings about tesslation, does that slow it down alot?

mtmckinley 30-11-2004 12:57 AM

Yes, I imagine it would slow down a little bit. Maybe decrease the number of subdivisions.

crazycatz 30-11-2004 01:17 AM

alright i can try that, but um, heh sorry, how?

jiilin 12-12-2004 05:12 PM

I think you need to turn on smooth edge, the seam is caused by the edge of your surfaces, rendered at different teselation

select your patch, attribute -> tesselation : options


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