Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Animation (https://simplymaya.com/forum/forumdisplay.php?f=14)
-   -   baking constraints (https://simplymaya.com/forum/showthread.php?t=24477)

Dann 02-01-2007 01:01 AM

baking constraints
 
Have any of you ever tried baking a geometry constraint? It doesn't seem to work and i was wondering if anyone knew of a way to force it to work.

Thanks.

Jay 02-01-2007 02:33 AM

Bake a geometry contraint? Can I ask what purpose would this be for?

Cheers
Jay

Dann 02-01-2007 02:58 AM

You can ask... ha ha ha.

OK, I've got some ice cubes set up on the surface of a real flow liquid simulation. The thing is, geom constraints are wierd. If you scrub through your animation, they react like any other un-cached sim. What I want to do is bake the geom constraint to be keyframes and then tweak it on top of that.

Winterkewl 19-02-2007 12:01 AM

You could always point and orient constraint a temp locator to your ice cubes that are currently geometry constrained. . . then bake those locators. . . then break your geometry contraints and point and orient constrain your ice cubes to the baked locators. . . then of course bake your ice cubes. make sense? obviously it'd be nice if the bake simulation would work on geometry constraints but this'll get you the same result. . I think.


All times are GMT. The time now is 09:10 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018