Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Animation (https://simplymaya.com/forum/forumdisplay.php?f=14)
-   -   attaching to an animation object (https://simplymaya.com/forum/showthread.php?t=3857)

grunze 09-02-2003 05:28 PM

attaching to an animation object
 
Hi,
I have a polygonal object that is animation in may scene.
I want to attach a cylinder to it and have it animate along with the first object.

How can i do this without redoing all the keyframes?
:banana:

mtmckinley 09-02-2003 08:42 PM

I imagine you could parent it, or Point constrain it. Be aware of the pivot points when constraining.

dannyngan 09-02-2003 09:45 PM

Parenting the cyliner to the other object would be my suggestion. It's quick, easy, and you can still animate the cylinder.

Kurt 10-02-2003 12:32 AM

Heheh and parenting wins=)

Trimeister 24-02-2003 06:59 PM

Hi All,

Just curious, if parenting used..can the parent be squashed without squashing the child? Is there a way around?

Thanks,
TC

mtmckinley 24-02-2003 07:10 PM

You could perhaps Group the parent object to itself, and parent the child to the Group node instead of the actual parent object. You could then apply whatever modifiers to the parent and it shouldn't affect the child.


All times are GMT. The time now is 04:18 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018