general workflow
I am working on my spider model again after a long hiatus learning texturing (and the rest of my life) and I am now starting the UV Mapping. What is the general workflow though for making a model
modeling->UV Mapping->Skeleton Rigging->BlendShapes Bear in mind I might also want to scale the object at some point, so are there any pointers where I might have disastrous consequences? ----- bit of a newbie at UV Mapping though, it took me over an hour to do one leg, and I have 8 of them to do, then the rest of the body! |
Edward,
if the legs on your spider are all alike you can use the copy mesh attributes (select UV sets) command under the 'Mesh' menu (Maya 8 and upwards, I think it might be under 'Transfer Attributes' on earlier versions). This will prevent you from having to map each leg seperately and save a whole bunch of time. Take it easy, Mat. |
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I don't know why but I just assumed that it was some sort of robot spider a-la Wild Wild West that you were making. I look forward to seeing your model.
Take it easy, Mat. |
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You're probably thinking of the older spider robot that I did ages ago and never finished. Sadly because I was so new to maya at the time the model was too messy to do anything much with and so I had to retire it, though it was a good learning exercise. I'll have another go at it sometime (it's part of a cartoon I have in mind) but for now I am concentrating more on organic stuff like the spider in this pic.
Again this is for a cartoon I have in mind, and some other characters will go with it. Next up are some more insects and a slug, which is going to be a nightmare to rig, despite the simplicity of the model (compared to the spider) |
sorry to resurrect my own thread, but I'm still wondering about the main question, since I don't want to have to redo stuff. Now I have the UVs sorted out, should I do the texture next followed by blend shapes and then the skeletal rig, or some other order? Is there anything I should watch out for that might cause problems, such as resizing the whole thing?
Thanks in advance |
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