creating a head from NURBS curves
I would like to know any trick to prepare the curves needed to match the model of a head.
I´ve been taking as reference the six patches method of Andrew Camenisch, that provide less distortion over seams. I normaly use polygons as starting point, but this technic with NURBS attracts my attention a lot, and could be good for certain head models. |
http://www.boris3d.de/tutorials.html
Look for the tutorials on nurbs patch models. Specifically, the ones for faces. I knew a lot about patch modeling, but I learned a lot really quick when I read through a few of these tutorials. There is one tut about patch modeling a dino face. If you read through it, you will find that the basic outline of each patch was drawn before the other curves were added. This is very useful I think because you get the basic shape of the head before you begin adding intricate detail. Don't create all the curves at once. Create a few (the outlines of each patch), model a little, add a few more curves, model a bit more, then add the rest. Then you can perform the final loft. |
Watch the VIP Nurbs Shark Tutorial, that should give you some pointers.
Also, if you can get to view it, Gnomon Workshop´s Organic Modelling video can help you a lot too. |
I´ll take a look to these tutorials.
Thanks |
All times are GMT. The time now is 12:06 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018