Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Programming (https://simplymaya.com/forum/forumdisplay.php?f=32)
-   -   creating geometry out of locators? (https://simplymaya.com/forum/showthread.php?t=22063)

Falott 22-06-2006 09:37 AM

creating geometry out of locators?
 
is there a possibility to create a geometry like a topology out of bout 2000 locators imported from a tracking program?

if yes, I´d be happy!

lisa_gonzalez 22-06-2006 09:49 AM

Hey there.

You could do it, but you may have to write a little script to help you. I've used a similar process (I didn't write the script though, I'm not too hot with Mel). I guess what the script would do is look at all of the locators, and triangulate them all to create the surface, but I'm not 100% sure. Another method that I've used to create a terrain out of Boujou locators is I just created a poly plane that was subdivided a few times, and started snapping points to the locators. I then kept going over the plane subdividing it and snapping points, and finished up using the sculpt poly tool to finish off. I managed to create a really nice, accurate terrain doing this, that tracked perfectly. I don't think that there is a really quick method, it depends on how accurate you need it to be.

Falott 22-06-2006 09:58 AM

well I need it quite precise. got allmost 4000 locators for one shot here. I agree with your method, but its quite a bit of work. concerning the scripting - the locators have chaotic numbers. they´re picked randomly without any system. (besides that I don´t kow mel that good to write a script) guess I have to connect them by hand... argh!!

thx tho for your help!

Falott 22-06-2006 12:54 PM

if anybody of you mel guys and gals are bored and like to help me out you could give me some input how to tackle this problem.


polyCreateFacet -ch on -tx 1 -s 1 -p locator1 -p locator2 -p locator3 ;


this is the basic createPolygon operation. does following thoughts make sense -> ?

to collect all locators position and store it in an array.
select first locator and search for 2 nearest locators.
use 3 locators to create a polygon with above operation.
delete those 3 locators from the array.

hm..

Alan 27-06-2006 12:54 PM

yes that's pretty much how I would do it (however you can delete the locators as they will be used to create more triangles). You can then fix all the normals. Have a look for a MEL triangulation script there must be something out there already.

:ninja:
A

Falott 27-06-2006 04:26 PM

thx, but I gave it up. mel is still a level to high for me I am recognizing. if there would be more spare time, well. I ended with building it by hand. took me bout 6-7 hours with a horrible geometry. but there´s this wonderful script fitVerts, formerly xyshrinkWrap.

nevertheless thank you!


All times are GMT. The time now is 01:17 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018