converting models to OpenGL
Hi you all.
I'm doing a project in OpenGL, and I want to import my Maya models in a form I can use with OpenGL programming. I need to convert both polygonal and NURBS models to the invironment, and i want to know how i can do it, and what's the limitations. Thank ahead, me :) |
Re: converting models to OpenGL
Quote:
I tried to install drivers from ATI but not sure if it stayed the same or got worse.... anyway ... if someone could throw me |
Re: converting models to OpenGL
Quote:
You'll need to code your own... also NURBS will need to be converted to polygons to work correctly in a realtime environment. |
Re: Re: converting models to OpenGL
Quote:
second-I don't want to convert it to a file, I want to convert it to a C code I can use with programming softwares such as Visual Studio. Does it makes any difference? |
No difference -- personally I'd check around for some opensource file format (or make your own... depends on what features you want it to have... if you just want unsmoothed polygons and possibly UVs and space is not an option then you can use a file like JMS which is uncompiled and uncompressed.
Again -- I need to know what its for to give better suggestions... Btw -- all a file is is a series of variables... its much more efficient memory, space, and processor (go figure) to use file import then simply bake it in the program. You can load files as much or as little as you wish... a program's inflated if its baked in. |
All times are GMT. The time now is 09:01 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018