Wireframe render is killing me
Quick question. I'm trying to remember how to render the wireframe on my object so i can post up my mesh. How are you guys doing it? I used to do in in playblast and using the vector render. I can't believe I forgot!
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usually what most people do is make the wireframe on shaded visible, and then just take a screen shot, paste it in photoshop and save it. Thats the easiest way to do a wireframe shot.
or you can do the vector render like you said Do a wireframe render of your model. I came across a site with the instructions here: http://www.olivervisualfx.com/Optimized_Rendering.htm Here are the instructions copied over (you need the vectorrender.mll plug in turned on Windows>Setting/Preferences>Plug-in Manager) -Window -> Preferences-> Plugin Manager -Turn VectorRender.mll on Go to render globals-> open Maya Vector tab for wireframe render Render Globals: File Name Prefix: "Your_image_name" Frame/Anim Ext: name.#.ext Image format: Targa Start and end frame Maya Vector TAB: Appearance Options: Curve Tolerance= 0 Detail Level Preset: Automatic or High Quality (blurs the lines) * = Fill Objects Fill Style: Single Color = Show Back Faces (On or Off depends on your goal, I would leave it on) * = Include Edges Edge weight=Hair or 0.200 (any value, makes the wireframe’s line width thicker) Edge Style = Outline * = Edge Detail: 90 Heres my vector render, they're pretty cool, look kind of hand animated, old cartoon style http://img504.imageshack.us/img504/2...erenderoi8.jpg |
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