MW2007 Playermodel
Keep in mind I'm only working on the low-res meshes to start... triangle limit's ~5000 for the full model, but I want to keep it around 1100/1200.
http://img.photobucket.com/albums/v3...jijo/head1.jpg http://img.photobucket.com/albums/v3...jijo/head2.jpg http://img.photobucket.com/albums/v3...jijo/head3.jpg http://img.photobucket.com/albums/v3.../bodyhead1.jpg The character has two shield generators -- one on the back and one on the head (gameplay wise if you shoot with a big gun or smack the cone in the middle you'll cause that generator to explode instantly gibbing whoever is in the suit in a satisfying gore fountain.) http://img.photobucket.com/albums/v3.../bodyhead2.jpg The head I could describe as being stuck between a spoon and a gasmask. Any comments/suggestions to make the helmet/mask stand out more? Or do you think that textures will fix that up right nice? |
got a concept drawing or photo so we can see what effect/look you're after?
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Quote:
http://img.photobucket.com/albums/v3...o_low_back.jpg http://img.photobucket.com/albums/v3..._low_front.jpg Update: Note -- The hands are designed to look like they are, they're sort-of bricks with cylindrical round things on them... its basically a glove. The armor is also supposed to look blocky and edgy. The checkerboard look will also go away when I start taking away polygons, though not entirely... trying to keep a machinish quality. |
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