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-   -   Edges Problem! (https://simplymaya.com/forum/showthread.php?t=29902)

mischaw0 16-05-2008 03:11 PM

Edges Problem!
 
Hello all with each other ...

I am new in this business and I hope it can help me one so I can continue my project

And now to my problem! :confused:

As I make the Edges thick and light from the other distinguished Edges :headbang:


I hope you can understand what I say how.
Thanks in before and sorry for my English

mirek03 16-05-2008 04:51 PM

Re: Edges Problem!
 
As I make the Edges thick and light from the other distinguished Edges :headbang:


the rest is fine.., but this my friend.., is not English.., you need to show a picture or explain this better.

all the best for ou :)

AnthonyCg 16-05-2008 05:39 PM

I think he wants to know how to make wires on some objects darker than on others. While I don't know how to do that, you can put objects in layers and color-code them.

mirek03 16-05-2008 05:52 PM

1 Attachment(s)
heres a couple of ways he can mess with the colours or edges

mirek03 16-05-2008 05:53 PM

1 Attachment(s)
and

Xander-0 17-05-2008 01:40 AM

Or possibly he's asking about normals. In which case it would be the Soften/Harden command.

location varies by version;
Polygons -> Normals -> Soften/Harden (or something like that) for earlier versions of maya
Normals -> Soften Edge or Normals -> Harden Edge for 8.5 (and possibly 2008)

mischaw0 17-05-2008 03:04 AM

1 Attachment(s)
Sorry, I say yes my English is not good.

And thanks for the help I did what I wanted.
Here's a picture so you know what I meant.

Thank you mirek03

mirek03 17-05-2008 02:24 PM

im glad to help

M:).., most here are.. :)

NeoStrider 22-05-2008 03:27 AM

yea that's border edges.

mirek03 22-05-2008 04:11 AM

thats cryptic???? :)

NeoStrider 22-05-2008 04:29 AM

lol i was just identifying what he circled... i know you had it in your pic of the preferences menu, but it was kinda small and hard to read so i was clarifying.

for mischaw0, a border edge appears when there's an edge of a polygon that isn't attached to another polygon. it's thicker so you can see where they are on your model so you can identify holes and unmerged edges.


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