Transfering uv maps missoury
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Hi all
I am trying to copy uv's from one model to another model; I am following a workflow i saw in a tutorial(modeling next gen gamecharacters from Gnomon) There the guy models base geometry lays out uvs goes to ZBrush sculpts highres then imports a fairly highress mesh back into maya and uses a tool called NEX/draster to draw over the highress model as it were so you have a pretty low poly mesh. He didn't say how he got the uv's from one object to another however and when I try transfering the attributes I only get partial Uv's at best. If you are wondering why I want to try this workflow: I am currently working on Indiana Jones and I am having a reall hard time getting sharp edges around pockets and stuff in ZBrush so I thought why not make separate objects for shoulderflaps pockets etc and later import the highress mesh draw it over and done..... So if anyone can give me a hand :beer: |
sorry did not see this one
I think i have seen this one, didnt he use a displacement map to save the detail, to get sharp edges in zbrush use the pinch brush with lazy mouse on for long seams |
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