Game model textures, quick question...I promise :)
Would you recommend using a Targa file when creating textures for a basic 3D model that will be used in a game?
In Photoshop, I used a 32Bit Targa with compression and it really reduces the file size of the texture and allows me to have a nice quality with not only the texture, but with the alpha maps as well. Thanks! |
Re: Game model textures, quick question...I promise :)
Quote:
In a game, as game textures go, I would probably just do JPG because of the supreme compression you can achieve (if needed) with, what I would say, very little notice in deterioration of quality (if we speak game textures here). But more of a personal opinion and preference really. (Added, if transparency is demanded GIF would also be a possible option but then you get issues with quality and compression and need to take that into account, and if important (alpha) JPEG does not support it so I would go with PNG instead). |
in the actual game field, it depends on what the game engine uses. In most cases, .tga is what is used, but sometimes .bmp or .dds are used as well.
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