Texture map help
1 Attachment(s)
Hey guys been awhile since I posted on here been really busy, start uni last week and im doing a 3d modelling and animation course and Derby uni, our first task is to get us used to 2d digital techniques but ive stumbled across a problem lol, ive created a basic model and done my UV maps and started texturing in Maya simply colours etc and went to test it out in Maya and im getting a wire frame instead of my texture here are some pics below:
First picture is my UV |
1 Attachment(s)
2nd picture is what i saved out
|
1 Attachment(s)
Heres what happens in maya, first i created a blinn > colour > file > select 2nd image i posted > result in this when i press 6 on keyboard
Hope you can help kinda stumped myself haha never done texturing before |
LOL ive just been playing around and ive managed to fix the problem, i saved my texture out as a targa and it came with that result above, just saved it out as a jpeg and its worked, if anyone could still tell me why this problem occurred it would still help as i can write it in my report
Camrat |
Hi,
try not to use jpegs for textures. Stick to tiff or targa or another uncompressed format. What happens sometimes is when you assign a texture to colour, maya automatically assigns the alpha to transparency. Just break the connection to transparency by right clicking it and selecting break connection. cheers gubar |
Thank you for the comment :) I have changed my textures to targa, same problem occurred but just deleted transparency node and inserted colour and it worked :)
Thanks Camrat |
All times are GMT. The time now is 08:36 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018