Help on the Basic Dog tutorial
Hey Boys 'n gals ,
I could use some help on the Basic Dog tut featured on this site. Got Maya 4.5 fired up. Create Polygon > Cube Smooth Modify > convert polygon to subdiv Right mouse click > Face Edit Polygons > Extrude Face ... then I get an error stating > Error : polyExtrudeFacet works on polygonal faces. DOH ? :( Plz help me out here ... |
When you convert Cube from polygon to subdiv you must use Subdv meni for editing not Edit poligons.
Or just convert beck to polygons then use Edit Polygons meni with options for poly. Cheer :) |
hmm strange
It says so in the tutorial ... :( I'm really a beginner , not so funny then when tuts don't go as planned ... makes you lose hope ... can it be that my version is different from the one used in the tut ? would be kinda weird, not ? |
Referring the text above: You have converted the model into a SubD. SubD's have two modes: polygon and standard. Before you can extrude a face you must be in polygon mode. This can be selected from Subdiv Surfaces -> Polygon Proxy Mode. Hope that helps...
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Its no possible to work with polygonal tools on subdiv object.
This tut has error .Simple don`t convert poly in subdv. And try continue with tut. Hope that helps. |
Or maybe I wrong?
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On the contrary my friend .. polygon tools work with Sub´Ds surfaces .. for example the best way to work with Sub´Ds is like this ...
Two Pane layout with perspective view in both ... In one you hide Polygons and in the other you hide the Sub´Ds surfaces. The one you are going to work in is the Polygon Proxy one .. however you can´t see it yet since you haven´t selected it, Left-click somewhere in the perspective view and select Polygon from the pop up ... There! You´ve got yourself a polygon to start working with ... watch it update in the Sub´D view :) Hope it´s clear ... :beer: (by the way: remember to actually create a sub´d surface though .. ) |
adl: That's the way i use SubD's as well mostly. Recently I've tried to stay in pure polygon modeling as long as I can. Then when I have that masses of the model right, I move to more detailed modeling in SubD's (creasings, fine tuning, etc...).
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Thanks. :beer: |
That´s a great approach .. instead of changing to Sub´Ds right at the beggining, although I´m going to brush up on the workflow recommended by Andrew Carmenish in his site.
Nurbs-->Polygon-->Sub´Ds ... read why there. (Besides .. darn I need to learn those Nurbs!) |
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:beer: |
Whee!!! The Human Head site is up again!!! Didn't know that. Muchas crazias or something :D
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by the way "muchas gracias" Lol |
human head site?..hmm rings a bell.. please enlighten me.
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scroll up about four posts up ...
-and read- .. :beer: |
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