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-   -   another blendshapes question (soz) (https://simplymaya.com/forum/showthread.php?t=23419)

mr pix. 04-10-2006 05:06 AM

another blendshapes question (soz)
 
I am creating mouth and eye movements following chris frams lip tutorial using blendshapes.

Ive done a practice run and its awesome. The results were superb, longer to set up but easier in the long run.

Ive done my dummy run, now im starting again.

HOWEVER, i only have a head and have yet to create the body. When i attach my original mesh to the body, will it affect the blendshapes????

Can this be done?

arran 04-10-2006 06:42 AM

not sure if it will affect your blend shapes - probably I would imagine.

What do you mean by attach - as in making one object from two?

Why not leave the head and body as seperate pieces of geometry?

mr pix. 04-10-2006 07:15 AM

how do u do that without merging?

combine?

mr pix. 04-10-2006 07:19 AM

can u also tell me pls:

I am creating a blendshape of a head. so i have 2 heads, my skin mesh, and my blendshape. I use my duplicate (blendshaped) head to drive my animation controls using joints, clusters and locators around the mouth and jaw.

How can i do this so when its all rigged, and i rotate my jaw on the blendshaped head, it copies that of the original.

I used Chris Frams Lip tutorial, but at the end he rotates his duplicate head, which drives the orignal, but didnt explain how he did it. Any ideas???


THANX in advance

:headbang: :headbang:

mr pix. 04-10-2006 12:10 PM

haha. sorry guys!! done it again!!!!!!

Its like fate,...every time i get stuck...not long after i post a question, i suss it myself! if i dont post, im stuck for hours, as soon as i cry for help, the answer falls on my lap!

As soon as i created the blendshape, in order for it to work with bones etc on my original mesh, i had to weight the duplicate (deformer) to 1.

:attn: :attn: :attn: :attn:


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