another blendshapes question (soz)
I am creating mouth and eye movements following chris frams lip tutorial using blendshapes.
Ive done a practice run and its awesome. The results were superb, longer to set up but easier in the long run. Ive done my dummy run, now im starting again. HOWEVER, i only have a head and have yet to create the body. When i attach my original mesh to the body, will it affect the blendshapes???? Can this be done? |
not sure if it will affect your blend shapes - probably I would imagine.
What do you mean by attach - as in making one object from two? Why not leave the head and body as seperate pieces of geometry? |
how do u do that without merging?
combine? |
can u also tell me pls:
I am creating a blendshape of a head. so i have 2 heads, my skin mesh, and my blendshape. I use my duplicate (blendshaped) head to drive my animation controls using joints, clusters and locators around the mouth and jaw. How can i do this so when its all rigged, and i rotate my jaw on the blendshaped head, it copies that of the original. I used Chris Frams Lip tutorial, but at the end he rotates his duplicate head, which drives the orignal, but didnt explain how he did it. Any ideas??? THANX in advance :headbang: :headbang: |
haha. sorry guys!! done it again!!!!!!
Its like fate,...every time i get stuck...not long after i post a question, i suss it myself! if i dont post, im stuck for hours, as soon as i cry for help, the answer falls on my lap! As soon as i created the blendshape, in order for it to work with bones etc on my original mesh, i had to weight the duplicate (deformer) to 1. :attn: :attn: :attn: :attn: |
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