Hinge, pin constraints and their limits.
I’m currently busy with the tutorial of a rag doll.
this rag doll tutorial It works if you follow it exactly. But that is not what I want. The tutorial describes how you can use hinge constraints on proxies witch control joints. The problem I have with the hinge constraints is that they only move in one direction. And I want a “hinge” witch can move in two directions (front to back, left to right). So far I know that is not possible with a hinge constraint. So I tried “pin constraints” they work, but they also move around there axis and that is not what I want. It makes the limbs look like candy wrappers when the proxies, witch control the joints, start to roll. I have tried to give the pin constraint rotation limits by giving these limits to the joints. I also tried it by giving the proxies rotation limits. But both did not work. My actual questions are,
|
All times are GMT. The time now is 09:02 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018