Emitter
I'm looking for a tutorial or help in finding out how to continuously create lots of the same shapes through emitters or some other way.
I want to make a massive plane and keep spilling spheres onto it. |
If you just want spheres you can use the sphere particle type , or if you want it to emit models instead, you can use the instancer replacement thingy.
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GecT is correct.
Create an emitter, set your particle render type to "Sphere", and set the rate to the default 100 to test with. Select the particleShape, then shift-select the plane, and go to Particles > Make Collide. Select the particleShape, and apply a gravity field. Basicly, that should do it. See my attached Maya 8.5 demo scene to see the tweaks I made to things such as spread, direction, GeoConnector resilience (bouncyness), friction, etc. Learn from it, and check the help for more details regarding specific terms and functions:) Good luck! |
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Here is an image of the result of the above Maya file:)
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