render liquids
hi all i want to render juice in a glass bottle i know for clear water i need to assign dielectric materials to the surfaces then crank up ray tracing. so i want to lemonade in a bottle how would i go by doing that (with di-electric material)
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smthing like this
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Is is absolutely necessary that you use the dielectric mat?
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whats the other option mia_x material? whatevever method that works would help
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Yep, for a static object it's pretty easy, just build it a certain way and slap the mia_mats on them.
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GecT you are like material god here in SM...
Nice render ! |
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umhhh
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http://i300.photobucket.com/albums/n...id_inGlass.jpg Check it out Autodesk Water and liquids - help files It says three surfaces but I cheaped out and left it at two :x |
the thing is i know all about that when i assign a dielectric material and render it appears black so i crank up ray tracing and still it stays like that but when i assign mia_x materials it renders ok so im kinda confused?
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It's probably the way that it calculated rays. Shouldn't be a problem. If it looks good, it is good :D
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