Planar Trim Surface not working
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i am going nuts. i tried to close one side of a loft cylinder. so "cylinder" was open, and i tried to close it with planar trim surface. but i get holes in it :banghead: (see picture)
first thought: planar trim surface sucks. ok, adding another loft at the end. duplicate nurbs circle, scale down real small, and loft with the edge of cylinder. wow works. until i seen a close up render :mad: i got again holes (barely noticeable though in perspective view - but clearly visible in render). this happens with nurbs, polys (of course) and bezier second thought: nurbs, polys and bezier are not goot to make a cylinder close. redoing the loft with a subd. and then i made it. (see picture) i did not want to do a loft, i only wanted planar trim. and subd is not available in planar trim either :banghead: and actually i did not want to use subd (another :banghead: ) anybody know any suggestions on how i can make a planar trim close perfectly w/o imitating with loft+subd? here is a close up render (production quality, reduced to 4 colors to limit bandwidth :rolleyes: ) |
You would need ti increase your nurbs tesselation. In the attributes, turn on Advanced (also called Explicit) Tesselation and adjust your Tesselation attributes.
I have to add though, that I'm not a big fan of Planar Surfaces... |
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Classic Newbie-Nurbs-symptoms :)
Dont worry guys, this is as funny as I get in these forums. Another way of skinning this end is: 1) make nurbs-curve from end-isoparm 2) cut curve in two 3) loft the two curves |
I still prefer my method of capping cylinders... :P
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