Kirby
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IM practicing my toon shading by making kirby
any comments? ( i will rig probably rig him.....) |
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Does the other image work properly for you?
front: |
the first image only load half of it
the toon shader looks cool I've never experimented with it before |
hah, i was going to make a kirby as well :p
oh well, guess you beat me to it :D weird how the first picture half loaded and then vanished... looks cool |
I dont know whats going on with the first image......
Im gonna rig him and make a few costumes for him :) |
http://www.vgcats.com/comics/images/080218.jpg
which do you think i should model? (i welcome suggestions not on the list) |
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How do i stop this crinkling when i move the ik handle for the arm?
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dont animate the arms in IK?
hes not picking anything up, and even if i dont think an IK solution is really needed. And the issue is probably your skin weights. |
I thought that your not supposed to rotate and move the joints them selves?
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What I was taught, You should not rotate the joints before binding.
But after binding, You can move them freely. In my first rig I never used any IK handles. I move the joints on their own to do posing. To make the joints easier to grab, I displayed the joint's selection handles and move them outside the geometry. Those + signs are the handles. |
Nice Kirby you got there. I never use the toon shader though.
Are you gonna model all 100 kerbys? That'll be fun!:attn: |
no, i dont know how many ill model, ill see how the first few go
thanks im loving the whole toon look, you can create something that looks cool in minutes and as you have probably noticed, rigging is not my strong point, but on friday next week ill be getting a book that should finally cure my rigging ignorance |
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Kirby (plain) update
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i love those 100 kirbys :p
you should start with something simple that doesn't have hair or involve you having to remake the whole body like megaman or the cyber ninja |
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Kirby ninja style ( i still need to change the eyes and mouth so its more ninja)
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