Maya UVs in zbrush
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Hi
I have exported a object to zbrush with UVs, I do a UV check in zbrush and it shows up this area and another as errors, I cannot see any overlap and have made sure that all the uvs are sawn any idears...............dave |
hmm, not sure what could be causing this problem. You could try smoothing the UVs in those areas, so they're a bit more uniform.
If not, you could try smoothing your mesh once before you export it. But to be honest, I would turn off the UVs in ZB, makes things go a bit quicker, then when you're done switch them back on then export. |
Interesting that dave.
Those are four sided, are you sure theres no overlap, non manifold polys once you smooth in zb. It may be worth relaxing them a little more in maya just to space them out. If its the inner ear area, you dont really need to worry. But on the outside there looks to be a five sider on the edge (it may be your angle) there so that certainly wont help Jay |
I'd be tempted to UV map it in Z brush.
|
Thanks Guys
The only thing that worked in the end was relaxing the area, some thing to remember for next time..........dave |
for me, the topology of that ear doesn't look great...
anyway the button with the 2 blue squares next to the magnet head button above the alpha button on the right hand side should show you if you have overlapping UVs. |
Hi hammer.horror
Yes the ear was put out a bit as the guy I am doing has what we called the wing nut ears(stick out) will fix in zbrush, I drove a London bus around Hackney for some time and with direction like those I would never find my way out of Hackney....LOL............dave |
hahaha yeah some punctuation may have helped there. :P
This should highlight the shells in blue. if they are red, they are reversed. if there are parts that are darker blue, then they are overlapping. hope it helps :) http://i7.photobucket.com/albums/y29...g?t=1270508316 |
Thank hammer.horror
Hope you did not mind a little ribbing...............dave |
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