Exdaix |
09-03-2004 01:48 AM |
Converting to UV
I created a Paint FX shrub, then converted it to a polygon object in Maya 5. It created the stem and the leaves as two seperate objects, but the leaves are all connected together.
I need the leaf texture to be put on a UV map, instead using a texture from just Hypershade, and somehow make all the leaves texture correctly, since they are all one big polygon. Anyone know of a way to do this? Or at least a way to split apart each leaf into seperate entities so I can UV each one seperately?
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