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-   -   Mr. Fat Guy (https://simplymaya.com/forum/showthread.php?t=18507)

bubbleme80 03-10-2005 02:57 PM

Mr. Fat Guy
 
http://img157.imageshack.us/img157/5421/84gn1.jpg

http://img157.imageshack.us/img157/8559/76ck.jpg

http://img157.imageshack.us/img157/8127/107zh.jpg

http://img157.imageshack.us/img157/5766/57ai.jpg

Hi, Could anyone help me.

I only did Low-Poly things so far, and this is my first High-Poly thing. So I don't know I did this right. He has.. 54,000 Tris.Poly.

Can a model with that many polygons used for something other than just images? Can I make animation clip with this character eventho he has so many polygans?

I also kept a low-poly version of him so I can use "Normal Mapping". But when I do "Normal Mapping" thing, it works if I see it in "High Quality View" in perspective windo, but when I render it, it looks funny... Help Plz.

Thx u

bubbleme80 03-10-2005 06:00 PM

http://img155.imageshack.us/img155/6807/a5zm.jpg

http://img155.imageshack.us/img155/7793/a18ip.jpg

http://img155.imageshack.us/img155/1571/a34qa.jpg
http://img155.imageshack.us/img155/5487/a55hc.jpg

Can someone tell me what is wrong w/ his upper leg? And his butt somehow make him look like an old man-baby...

blomkaal 03-10-2005 06:09 PM

Looks good, I really like the face.

As for the Normal Mapping thing, I think it might have something to do with the fact that normal mapping is made for realtime rendering, but I haven't played around with it myself yet, so I don't know if it renders the same way when you render normally.

The butt looks like it needs an edgeloop or two to make a crease under the cheeks, but it would be easier to tell if you post a wire.

And of course it can be used for animation, it just takes a little longer to render :) If you plan on animating him, it might be a good idea to keep the lowpoly and use that for the animating and then attack the smoothed mesh once the animation is all set up and ready to render

bubbleme80 03-10-2005 07:24 PM

i can not seem to figure out how to show wireframe in render... If i just take screenshot, i can't really see wireframe because it has 54,000 tris.poly.

does anyone know how i can render this showing wireframe? I didn't UV map this yet

Should I have actually done this in Sub-Division???

blomkaal 03-10-2005 07:28 PM

Just take a screenshot of the lowpoly, assuming that there hasn't been changed anything between the two models other than applying the smooth

bubbleme80 03-10-2005 08:34 PM

http://img97.imageshack.us/img97/3720/untitled10da.jpg

This is the low-poly one. Wirefram

t1ck135 04-10-2005 08:28 AM

Nice facial features and detail :)

I agree with blomkaal about the but, it just needs an impression to sort it out. Is the guy a caricature or cartoony as his thighs seem quite short?

bubbleme80 04-10-2005 05:46 PM

http://img162.imageshack.us/img162/2275/12jo.jpg

head painted so far

bubbleme80 04-10-2005 08:26 PM

http://img42.imageshack.us/img42/2927/b27yz.jpg

almost done, need veins and tattoo. I am going to make Cupid out of him.... wearing a diper and holding a bow with heart arrows.....

Shadeblade 05-10-2005 01:30 AM

I always envisioned cupid being a little shorter with blonde hair.;)

bubbleme80 05-10-2005 06:19 AM

yes, hence this will be a nasty cupid.. with tattoo and stuff. Maybe some stretch marks on him too.

Joopson 05-10-2005 06:09 PM

um, less bump in the in-between-leg area, please, lol

RupertFaraway 06-10-2005 11:02 AM

I like how the textures are turning out and I don't see anything wrong.

bubbleme80 06-10-2005 11:21 AM

http://img371.imageshack.us/img371/6247/c14lo.jpg
http://img371.imageshack.us/img371/6859/c47rf.jpg
http://img371.imageshack.us/img371/7348/c61yb.jpg

bump/specularity/diffuse map next.

bubbleme80 06-10-2005 06:11 PM

http://img133.imageshack.us/img133/4465/d18he.jpg
http://img133.imageshack.us/img133/613/d28nl.jpg

i gave him little scars on face. i eventually want to make a very freaky looking cupid or a Roman evocati legion soldier guy.

i painted color/bump/specularity... painting individual wrinkles one by one took long. hopefully, body won't have too many wrinkles...

to be fixed:
- bump/spec map to entire body; same amount of details as face
- vein color details, on inside of elbows, back of knee
- get rid of horizontal stretching on nose
- add teeth, eyelashes, eyebrows
- continue work with same detail from head to toe
- add lighting at end


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