Rigging with Blendshapes
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Hello all.
I've just finished creating a rigg for a character but i have a problem. It was deforming weirdly in areas like the stomach and arms so i wanted to try to make a simple muscle system to fix it. I managed to work it out by using a Nurbs sphere with a sculpt deformer for the stomach but i need some help connecting that to the rigg. Is there any way to make it so that when the spine rotates along the Z axis it makes the blend shape for the sphere go up or down? Any help is appreciated :) |
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