How would you wrap a "vest" object around a torso
Hi all,
as per my wip thread I'm thinking of modeling a vest for my character. Rather than model in detail, would it be possible to model it very basically, and then "wrap" it around my original torso using a deformer (so it takes on the shape of the muscleature underneath)? I've read the help files and they're vague at best on wrap deformers - anyone know how I would do this? thanks, gubar |
You can "shrink wrap" model things, if you google it there should be a couple of tutorials
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Hi,
thanks gster. just found a plugin called "polyshrinkwrap" which sounds perfect (moves vertices on the new geometry towards the target mesh until they collide - good for what I want, since Maya's own transfer attributes feature would try and match the vert position, which I don't want). It doesn't have any installation instructions though. I've google on how to install a mll file, but they seem to be plugin specific. Anyone able to help with the installation? thanks, gubar |
The plugin contains the following:
polyShrinkWrap.mll (I've placed this in the plugin folder) Then in a folder called source, it has: polyShrinkWrap.cpp polyShrinkWrap.h polyShrinkWrap.sln polyShrinkWrap.vproj The plugin appears in my plugin manager but when I try and load it I get the error "// Error: The specified procedure could not be found." I guess this is because I haven't done anything with the other files - anyone? thanks, gubar |
why not just use cloth?
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With ncloth, how would you make a tight tshirt that clung around the muscles of the body?
I don't know myself how you would achieve this... the experiments I've done have been loose clothing. Maybe by using target mesh attract? gubar |
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