SSS & Normal Map woes.
I'm not getting any normal bump mapping on my misss_fast_skin material using MentalRay.
I'm using May2008. I initially set up the displacement map, normal map and lighting using a blinn material with MentalRay and Final Gather. Everything works fine. I then assigned a sss mat to the mesh, connected the displacement map to the SSS and that's working fine. When I tried to connect the normalmap's bump2D to the Bump Shader slot in the sss material attributes, I noticed the rollout did not roll out. In otherwords there is nothing in it. I also get this error in the messages display... // Error: Cannot find procedure "AEmisssSimpleMayaBumpReplace". I had to use the connection editor to connect the bump2d to the sss material. I can't get the normal bump to show up yet though. I've googled for a couple of days and tried everything I could think of but I'm still fairly new to maya. Any thoughts or ideas? Anyone else been able to do this with maya2008? http://i179.photobucket.com/albums/w...alMapError.jpg |
Fixed it.
There were 2 typos in the file AEmisss_fast_skin_mayaTemplate.mel The word 'Simple' had to be replaced with the word 'Skin'. This section in the text editable file // bump editorTemplate -beginLayout (uiRes("m_AEmisss_fast_skin_mayaTemplate.kBumpShad er")) -collapse 1; editorTemplate -callCustom "AEmisssSimpleMayaBumpNew" "AEmisssSimpleMayaBumpReplace" "normalCamera"; editorTemplate -endLayout; should read // bump editorTemplate -beginLayout (uiRes("m_AEmisss_fast_skin_mayaTemplate.kBumpShad er")) -collapse 1; editorTemplate -callCustom "AEmisssSkinMayaBumpNew" "AEmisssSkinMayaBumpReplace" "normalCamera"; editorTemplate -endLayout; Working fine now. |
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