Beveling
Hi everyone,
This is the first time I ever posted a message anywere, so bear with my learning process. Thanks. Q?: What's the best way to create and control a bevel in Maya 3.5.1 (OSX)? Possibly without generating extra geometry. Sorry for being such a newbie in both posting and 3d in general. Just learning. Regards to all. |
I'm not sure exactly what you mean. The process of beveling is supposed to add a strip of new geometry at the corners... in order to bevel it.
Do you mean to simulate beveling without actually doing so? |
Bevelling
Thanks Mike, for trying.
First of all there are two bevelling options, one for Nurbs and one for Polygons. Nurbs have a lot more control options. So let's say I create a Nurbs cube from a primitive, and I want this cube to have simple small bevelled edges on all the sides. I know that you are required to select nurbs curve/s, but I am still unable to get the results I want to get with such a simple procedure. Once again I appreciate your patience and understanding. PS. Cool site. Nice illustrations ( I like the fish creature a lot) |
Thanks. :)
Beveling nurbs are a tricky thing because of the nature of their surfaces. In my opinion, I think you'd get better results by beveling nurbs surfaces by hand than using the (imo) clunky nurbs bevel menu item. |
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