noise modifier for geometry?
Am I asking to much for Maya to have something like this?
I am toooo used to max i know. I have a flat desert plain, and I want to rough it up a bit, and I don't want to use displacement mapping, too calc intensive. is there a way just to add a noise modifier to the geometry to rough it up a bit? thanks. Adam. |
use displacement and then bake it. Or if it's nurbs you could use this script of mine:
global proc displaceCVs(float $minVal, float $maxVal) { $sel = `ls -sl`; $Udiv = `getAttr $sel".spansU"`; $Vdiv = `getAttr $sel".spansV"`; //loop through the CVs and add random amounts to their y direction. $i = 0; for($i = 0; $i < $Udiv; $i++) { $j = 0; for($j = 0; $j < $Vdiv; $j++) { select -r $sel.cv[$i][$j]; float $displace = `rand $minVal $maxVal`; xform -r -t 0 $displace 0 ; } } } If you've got a poly surface it's the same idea. Alan |
All times are GMT. The time now is 12:31 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018