Collision Animation
Hi!
New to the forums, and somewhat new to Maya scripts and other complex effects like clothes and fluids. I'm animating a suit, though stiffly by contraining the limbs to bones, and I'm making this suit grab something. But a problem I've had with physics and collision is that sometimes the shape of the poly is too complex or wrong in some way and it results with the 2 colliding objects intersecting each other. And I'm having this problem now. Question being, anyway I can make this hand (poly) grab an object (poly) and have the object not slip or intersect the hand? Will I have to resort to scripting a Constraint Switch? And how? /Edward PS. If this is the wrong place to put this question, then forgive me. |
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