wrap deformers?
Hi,
I just finished building a model and made a skeleton. I have been told that i need to make a wrap deformer of the model and than add the skeleton to that. I am using a low res version of my model as the wrap deformer on to a high res version of the model. However each time i try to make the low res version into a wrap deformer the computer crashes. In the light of this my question is: Is there any need to make a wrap deformer in this way? can i simply rig the low res model and then smooth it previous to rendering? Any help would be welcomed with extreme happiness. Thanks, Matt |
Sounds like it might be a menory problem for the crashes... You can smooth bind the low res mesh then smooth before rendering.. thats how i do it..
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thanks for that info.
i have got 1gb of memory in my computer. Should such problems be common even with so much memory? Matt |
I know i cant use to much paint effects or dynamics or i crash.. and I have a gig ddr too.
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