Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Work In Progress (https://simplymaya.com/forum/forumdisplay.php?f=34)
-   -   Warhammer 40k Defiler (https://simplymaya.com/forum/showthread.php?t=13168)

Tzeentch 23-08-2004 04:27 AM

Warhammer 40k Defiler
 
1 Attachment(s)
So inspired by Trey's Dreadnought (you = awesome, btw), I'm gonna give a Chaos Defiler a shot. C&C welcome (although there really isn't much to critique right now).

Here's the target object:

http://www.saguisag.com/photonduck/eradvehicles02.jpg

And my progress thus far:

Tzeentch 23-08-2004 09:55 PM

1 Attachment(s)
The lastest progress as of today:

C&C welcome (especially hints on how to set up the render to get more of the geometry to be apparent w/o switching materials)

Mantat 24-08-2004 12:38 AM

Oh god! We have to make an animation of the two fighting each others... My friend is also a WH40K fan and made a rhino, seems like WH is good inspiration!

For render, look at the 'whiteout' thread. Vlads give a nice way to setup the lighting.

Tzeentch 24-08-2004 01:33 AM

:-/ I don't think my knifed foot is gonna win against his Dreadnought..... I've also got plans in the works to do my Greater Deamon, the Lord of Change in Maya. But that's a long way off.

Tzeentch 24-08-2004 02:42 AM

1 Attachment(s)
Tonights work:

All C&C welcome and encouraged, as usual. 8-) That dreadnought had better watch out---'cause now it's got TWO knives....bwahahahaha!

TreyZ32 24-08-2004 02:56 PM

Good start Tzeentch!

Looks like I'll have to add some close quarter weapons to the Dreadnought! :)

You've got a good reference image - Its a very detailed model - any thoughts on the workflow, high poly or low poly?

Cheers,
Trev

RubberChicken 24-08-2004 03:56 PM

Good start, cant wait to see more.

Tzeentch 24-08-2004 04:10 PM

I have a better reference than that, I've got the model itself sitting six inches from my keyboard--lol. Otherwise I'd never be able to get all the shapes.

Because of the sheer detail and nature of the model, I'm trying to keep the polycount as low as possible. Most of the detail comes from extremely small extrusions that serve as banding on the armor, or pipes/electrical/hydraulic systems. I'm trying to clean up the edges as much as possible...the only exception to this is on the blades, where I smoothed them down to subdivision level 2 and deformed them with a lattice to get the appropriate curvature and a sharp look. I'll put a pick of the wire mesh up next time I post with some progress on it.

Later man,

Tzeentch

Tzeentch 25-08-2004 03:59 AM

1 Attachment(s)
So I lied about the pic of the wire mesh tonight....sue me. 8-)

Here's tonight's progress:

Tzeentch 26-08-2004 01:57 AM

1 Attachment(s)
Tonight's work:

Just a few more adjustments + the plate of armor and the legs will be done.

Tzeentch 26-08-2004 10:08 PM

1 Attachment(s)
The finished leg... C&C Welcome. 8-)

Tzeentch 26-08-2004 10:09 PM

1 Attachment(s)
And another image. 8-)

Tzeentch 27-08-2004 09:14 PM

1 Attachment(s)
The underside of the Defiler with intermediate detail added:

Saiyan 28-08-2004 01:16 PM

Animating two of those fighting would be amazing.....model looks great so far....keep it up

TreyZ32 28-08-2004 01:34 PM

Its looking good Tzeentch! :)

Can the lower leg section move freely on the 'knee' pivot without interfering with the upper leg section?

I had to adjust the knee on my Dreadnought when I was testing, as the way the model was built restricted movement! It could do dainty pigeon steps though!! :)

Cheers
Trev


All times are GMT. The time now is 11:24 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018