Gondorian helm
Right now I'm fairly pleased with the basic shape of the helmet and I've added some basic texture to see how it looks.
The things I have to add is the wing and "flowers", but how should I make them, should I model them like a different object or model it in the main piece, or just texture? http://i61.photobucket.com/albums/h57/weyu/helmet03.jpg Reference http://i61.photobucket.com/albums/h5...rianHelmet.jpg |
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You've made a good start,
I rekon that the eye area could do with a bit of opening up though. I've illustrated what I mean in the attached image. Keep at it, Mat. |
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I like it a lot. My only concern other than what Mat's posted is the absence of the curvature where the neck goes. (See picture)
You really are coming along quite nicely! Sparticus |
It depends on how close you gonna render. Model a layer as a separate mesh and then just paint a bump. If you want better result use a displacement map. To model all that by hand would be a (k)nightmare, unless maybe you do it in ZBrush or Mudbox.
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Thanks for all the support. :)
I decided to make the details as a different object I'm yet to decide how to make the "wings". Well it will be fairly close up, approximately 50% of the scene will consist of this object. PS. that "bumpy" area that looks a bit mistreated is just the remains of an old bump and specular map. :) http://i61.photobucket.com/albums/h57/weyu/helmet04.jpg Edit: The area for the eye seems to still be a little to small in comparison to the reference but if I make it larger the helmet looks more or less surprised. :) |
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