PSD networks
Hi all
I have a character and i make the cloths of polysurface but now i want to make a psd network so i can make the texture. But psd doesnt work on polysurface how does i convert it to nurbs or polygon? Or does any body know a nother way how i can fix this? |
polysurface?
sorry i haven't used ncloth before but if i read your question right i might be able to offer an answer did you assign a psd to the colour of the material? the same way you would do a texture mapping with the File option? (i'll assume you did) did you hit 6 on the keyboard to turn on hardware rendering? tried rendering the scene? |
You get a polysurface when you use the create polygon tool. The problem start when i clik on create a psd networks. I get then an error saying that it only works on nurbs and polygonal objects. Yep the material is shaded (with blinn) and hardware rendering is turn on.
However i tink if found a work around it, its by combining a polygonal object (like a plane) to my polysurface object and then seperate it. When i did it, it seems to be oke to use the psd network than. I don't know if that the best way so i'm still open for suggestions. Ps. thanks for the quick reply |
Hi all,
I created nurbs sphere and assigned lambert to it. In Create PSD Network Options, I've chosen three attributes and they appear in selected attributes section. But when I press create button following message appears: // Error: Invalid call to "filetest". Check number and types of arguments expected by the procedure. I restored default settings, but it was in vain. So, I would appreciate some help on this :) |
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