simple texture mapping excercise...
1 Attachment(s)
Okay, I have put it off long enough. I have to learn to uv unwrap and texture map.
I have decided the best approach is to take baby steps. Here is a very simple dart model. Shaders of the barrel section are just simple procedurals. I unwrapped the fins using automatic map, layed them out and took a uv snapshot (jpeg). Next, I created the basic vector graphics for the fins in illustrator and then brought them into photoshop along with the uv snapshot of the fins. |
Baby Steps are always good, otherwise you wont learn the basics quickly. This looks absolutely fine...
well done Jay |
All times are GMT. The time now is 09:33 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018