My 3D Map stage 2
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Hi don't know if anyones interested but here's how my maps coming along thanks to the help of Dragons fire, pure morning & nightphantom ( do you guys fight crime when your not helping maya newbies? ) . So far I just have hills in the lower area to make sure it looked ok before doing the whole thing, no texture at the moment and I still have work to do in illustrator but I thought i'd post to show progress ( ...slow progress ).
One quick question- when I convert the displacement map to polys the hills look slightly rough anyway I can make them smoother? Thanks Guys:) also, any rendering/modeling tips are welcome! |
to smooth the hills out you can:
apply a smooth modifier, (it may make the mesh VERY heacy though) could you chuck up a wire of the geometry so I can see how heavy it is? Or you can increase the initial amount of faces in your mesh. Also there is a displacement setting initial samples is the one I am thinking of. Those might give better results.. :) Alan Ps. No crime fighting just work.... but that's with maya anyways and I'm the noob at work ;) |
Looking Very Good! yup a poly>smooth should work.
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