Edge loops and Character topology?
Can someone explain what is meant by 'edge loops' and could someone give me examples of correct character topology mesh lines preferably front/side/perspective if possible. I feel my modelling skills are progressing quite well though I notice the 'flow' lines do not look neat and correct, and I would like to correct this now before I move on to learning rigging/animation/texturing etc.
Thanks all. |
hmm with 97 posts and you didnt bother to do a forum search....
http://forum.simplymaya.com/showthre...ght=edge+loops |
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