Help needed
edit: I have finally baked down a model, though following a tutorial I think it may have missed out a procedure. I have the high textured model overlayed on the low model, i select the high then the low and bake. Then attach the transfersurface file onto a lambert and enable high quality rendering in the viewer, though for some reason the model appears black like it has no assigned texture map. What am I doing wrong?
Thanks |
Anyone?
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2 thing i'll ask,, did you asign a lambert or something to the other model your trying to bake onto? and if yes,, look in your hypershade editer to you texters button and look for a black texture,, if there delete it,, then your utilities and delete all inside then render it again.
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