Blend shape copy help
I am having trouble importing blend shapes from another file. I have a character that has blend shape models made on different computers. They were made from the same base model, though, and have the same geometry.
When I copy and paste the new shapes into the scene and create a new blend shape deformer, the new shape turns the base model inside out when I use it. Any ideas would be welcome. I'm down to trying random settings trying to get this to work. Thanks |
Gust a shot, have the norms fliped on one of them?.........dave
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1 Attachment(s)
No luck, the normals are all out. this is what it looks like. It looks like all the points have been remapped somehow, or reordered. Is that possible?
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