Mixed materials?
Hii.
Is there anyway of mixing materials so that you have both lambert and blinn on different places on the model? Or if i can mix bumbmapping? I'm making a gun and on the handle isn't quite the same material as the rest of the body. Can i mix or du i have to extract the plastic thingy?? http://upl.silentwhisper.net/uplfold.../sm-deagle.jpg |
sry bout the size:bow: :bow: :bow:
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Simply select faces(wich you want them to be blinn) and assign blinn shader,then select the rest of the faces and assign lambert shader.
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thx m8.
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