Poly planes for eyebrows - how to get them to wrap around my object
HI all,
going to create polygons, textured with an alpha channel, for my character's eyebrows. They will be made from faces duplicated from the brow of the character. I will deform them to give an impression of depth, and will possibly overlap two or three of them. My question is, since I will be animating his face with blendshapes, how can I ensure that they follow his brow exactly? Could use set driven keys, but the inbetweens may not match up; had a look in the help files re wrap deformers, and could not extract from that a solution. Any suggestions welcomes. thanks, gubar |
hi i'm using my psp to write this. why dont you just creat seprate blendshapes for the brows, then use drivern keys to make move in sync
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